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help with pet talent question2010-02-26I have a cat with Growl, Bite, Claw, Dash, and I have to say while prowl would be nice, I would not give up any of those abilities for it. IF I could have a 5th I would definitely get it, but alas I can't.
However, there are some situations I'd like it. When in tight areas (e.g. Bloodsail Buccaneers in STV, on the boats) and I want to scout the rooms out, EotB+Prowl would have been awesome, but alas I missed it. However, my pet did just fine without it. I mean hey, rogues have stealth - but warriors, enh shamans, and ...
Question about Daggercap Hawks2010-02-25o.o; Mage can't just summon me?You need to bribe three people actually. One has to be a warlock, plus two other buddies to summon you to HF once they've cleared all the aggressive mobs in the immediate SebaceousThanks for the info. Now I guess I just have to bribe somebody to help me :3It's not a mistake. Just take someone with you.
As for the tanking thing: They're ferocity pets now. They have medium health and low armor, so they're a little squish...
WoW 2006 - A Year in Review2009-10-17WoW 2006 - A Year in ReviewBy: David "Xerin" Piner, Bryon "Messiah" Murdry, and Amber "Aurael" Weldon
The year 2006 brought many changes to World of Warcraft. The developers, in an effort to provide more flexibility to the game, released five major patches over the course of the year.
Patch 1.9 was released in the year's first quarter. It joined our auction houses at the major cities and reset our high-level instances. On every server the Horde and Alliance combined resources to combat the threat of the opening Anh Qiraj gates.
Rain fell for the first time in Azeroth in the second quarter of 2006. Gnomish engineers came up with a handy invention called a keyring and the flight masters for both Horde and Alliance taught their animals to carry their passengers extended distances. Dungeon sets became available through questing and level 60 characters were rewarded with gold rather than useless experience.
In quarter three, patch 1.12 brought changes to player vs. player play. Cross-server battlegrounds were introduced, causing shorter wait times for those who prefer to further their faction through the slaughter of an enemy over a field of battle. In addition, world PvP was added, allowing some contested areas to be conquered and controlled by a single faction.
Finally, the fourth quarter of 2006 brought 2.0. The last major patch before the new year and the Burning Crusade expansion brought us new talents, arenas and a new Looking-For-Group interface.
A total of three new instances as well as several talent changes for various classes were also introduced throughout the year.
We at Ten Ton Hammer now present, for your reading pleasure, an overview of the advances in World of Warcraft from the year 2006.Patch 1.9
Patch 1.9 was probably one of the biggest patches of the year for most raid players. It opened up two new raid instances for players, the Ruins of Ahn'Qiraj and the Temple of Ahn'Qiraj. The ruins were a 20 man raid that is on par with Zul'Gurrub in difficulty and filled a hole for smaller guild raids, while the Temple was a new harder 40 man raid that gave high end guilds something to aim for.
Both of these raids offered up new challenges for different players. At the same time it had offered the chance to work as a server to open the gates in the first place. It was one of the only times Horde and Alliance worked together to achieve objectives, even on PvP servers. Players crowded servers that were first to open the gates and fought to get on when they thought the gates would open to catch the sequence and to be there.
The other huge change to players was the linked auction houses, which people had been screaming for since the game was released. No longer would you be forced to bind just to Orgrimmar or Ironforge just so you could buy or sell items. You were now free to go to any of the capital cities to sell your wares or purchase your new loot. This was a critical update in allowing players more freedom in their movement around the continents, it also allowed more to go on in the other cities which had become almost ghost towns.
Lastly the Paladin talent update was huge to all Paladin players since it brought in some extra controllability and removed some of the tedium. It was however not enough for most Paladin players (myself included) and Paladins continued to be retire...
World of Warcraft: Elemental Shaman PvP Post 3.12010-02-08The Elemental Shaman in World of Warcraft. Long feared and respected by melee classes, but also dubbed an outcast by the pure casters. Just because you wear chain mail doesn't mean you have to melee though. While it's true you're probably never going to do the amount of damage that a good
mage or warlock can unleash, Shaman have some great abilities that make up for their lack of raw damage with usability and convenience. Today, I'm going to take a look at the Elemental Talent Tree after patch 3.1, and see what it still has to offer Elemental Shaman. Let's begin!
Tier 1
I know what you're thinking as you look at the ...
MMO Roundtable times2009-09-05Blizzard has had spectacular success with their MMORPG, World of WarCraft. Four million strong and growing, at last count. While this continued success could mean great things for the genre in general, moving it more to the mainstream audience, it could mean bad things too. As the New York Times recently talked about, an MMOG as successful as World of WarCraft has effects which ripples through the gaming industry. These effects are felt when looking at other titles like EverQuest II, which had modest success in comparison. The success of WoW can even be used, to a small degree, to understand how unsuccessful titles like The Matrix Online can fail to gain the right momentum, although many would agree that reasons for that go far beyond the stiff competition. This sort of things could spell bad news future MMO games. However, the issue is especially apparent when smaller games like Asheron's Call 2 decide to shut down their servers due to their inability to draw in a fresh audience and generate a strong income. Even that isn't the whole story. It remains possible, since MMOG's require a monthly fee and a great deal of time to play, that single player games may drop into a decline if MMO's become as successful as WoW. The reason being that there simply won't be as much time or money left to play them. So, we went around asking the GameDAILY staff their opinions. Is WoW making or breaking the gaming industry?
Steven Wong
It's hard to blame a game for being successful. It's not like World of WarCraft employed any dirty tactics to get where they are. They released a quality product, did the right marketing, and got great critical reviews. WoW is the hot thing right now, and that should be recognized. Whether or not that success will continue at its current rate is another story. Hundreds of people everywhere like to predict where the MMO genre is going, when it will grow stagnant, or when it will fade away altogether. Often, these people have been wrong. Games like Guild Wars already challenge the idea of requiring a monthly fee in order to be successful. When you get right down to it, an MMO title is only one kind of gaming experience. There will be times when people will want to take a break from that experience to try something new. While there may be some growing pains as MMO's become more mainstream in the United States, it is still far too early to tell how it will impact the industry as a whole. Take into consi...
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ability (rake, I2009-06-25They're givingats another ability (rake, I believe it'salled), and they havehanged AotV again. It isn't as ne as you guys think it is...I'm gettingonfused, though. Those pah notes, whh I assume areoming from MMO, still have that version of AotV, but the beta has a new and mh worse version. Ian't find Blizzard's offial pah notes for the ptr, so I'monfused as to why they would give us this good version and then give the beta players a worse version. Anyway, it has been...
named2009-06-25So I tamed thisorehound named "Greenpee"......
Eks wrote:
Yeah, and iidentally, it made one of the only real reasons to get aunning pet (Roar of Rovery)ompletely useless. Why would I spend 8 sonds restoring 20% of my mana when Iould swih to AotV for a 10 sonds and restore 100%? Wean't really argue that the damage redtion from Ver makes RoR desirable, bause Ferity pets do so mh more DPS thanunning pets that it wouldn't take long for the Ferity pet to make up the differee.
Theophany wrote:It's tually Publ Test Realm. Ah. My bad. :P hodders wrote:That's a pretty interestinghange to aspt of the ver. Mana regen is now equal to damage don...
PvP, or not mh, take Prision 2009-06-04Maulgak wrote:I guess if you don't PvP, or not mh, take Prision. Espially if you find yourself meleeing a lot. Note the toolt on prision. It's not spell hit, just melee. So, again, unless you're relying on your 41.4 DPS one-hander... Seriously unless you're whkingrap a lot with your sword the dmg redtion (the threat irease just brings you up with the rest the of the healers - Salv on yourself and you're good to go) from RF is probably going to do you more ...
30s Paly an I Seal, Judge - get2009-06-04Just got this new toy. I'm high 30s Paly. an I Seal, Judge - get the Judgement on the mob - gaining mana per hit Then re-seal myself get the benefit of the seal - Gaining mana. aka -an I double d and get the +mana from both (The judge on the mob and the seal on me)? Thanks
yessir
ty
tualy youan and it's really usefull. With my prot paly (lvl 50) ian tually take easily 5 mobs, and still have more then half of my mana and health bar with a mixt between seal of wisdom and seal of light.
This is the best seal ever for taking on elites while soloing (elites that are 2-3 levels higher than you are). ...